Record Data
To start recording data with UltiStats first tap the name of the team roster
to use for this game. Then tap the Start Game button just above the
teams list. A window will pop up to specify the opponent for this game.
UltiStats can record statistics for one or both teams in the game.
Check the Record Opponent Stats box to record data for both teams.
In this case the opponent will be selected from the list of available
team rosters as full stats requires a roster for both teams (it is possible
to use the same roster for both teams).
Any name for the opponent can be entered when collecting stats for one team.
Tap Ok and the game begins.
The first screen that appears is the subs window. This screen comes up at
the beginning of each point to select the players in the game.
- 0 button: uncheck all players.
- <> button: toggle between the columns of player names in
the roster.
- The current score is shown to the right of these two buttons.
- The area to the right of the score is used for three things:
- When the subs window appears (except at the very beginning of the game)
the End Game button is shown. Tap this button when the game is
over. Deslect all players to access this button again if it becomes
invisible (or tap the 0 button).
- As players are checked off the total number of players selected is
shown here.
- If the timer is active (see preferences section above) a clock will
appear here to show the amount of time since the previous point ended.
- Tap the menu button to access these functions:
- Timeout: record a timeout called between points.
- Points played: view the number of points played in this game
and total points since the overall playing-time counters were last reset.
- Add to Roster: add new player(s) to the current team roster.
- Clear PT count: reset overall playing-time counters.
- View Stats: view statistics summary for the game up to this point.
Select seven players and tap Ok to proceed to the main data entry
screen. The UltiStats interface presents all the possible events at each
step as the game progresses. The functions available are also affected by
the options selected in the UltiStats preferences. All the possible events
in all the possible configurations are too numerous to list here, but the
basic flow works like this:
- Select event type in upper left.
- Select any modifiers in the lower left.
- Tap a button in the lower right to enter the event.
The button may be a player name, event detail or just Ok.
- Repeat the above until a goal event is entered and the subs screen
comes up.
For example, in the screen shot at right, first tap Turnover to
specify the event type that occurred. Then select any modifiers that
apply to this event: in this case the turnover was a Huck. Then tap
the event detail to enter the event: in this case perhaps Throwaway.
After tapping a button in the lower right the interface will present
the options available for the next event.
It is easy to skip over the event modifiers because omitting them does not
cause any errors.. don't forget to look at the checkboxes in the lower left!
Here are some functions in addition to the basic flow:
- Buttons in the upper right:
- Gm Note: Enter a note about the entire game. Text can be
added/modified/removed during any point of the game.
- Pt Note: Enter a note about the current point.
The game and point notes are displayed in the play-by-play output
from UltiStats.
- Undo: Undo the last event. UltiStats supports infinite undo and
provides guides in the interface to aid in redo of previously entered
events (dots appear on the lower-right buttons). This allows for going
back some number of events, making a minor correction, and quickly
reentering events to catch up with the progress of the game.
But be careful: changing modifiers or event detail of a past event
allows redo to continue, but entering a different event type will
cause all redo data to be lost.
- Defense: If recording of defense type is activated in the
preferences this button will appear in the offense and defense modes.
Tap the Defense button to specify the type of defense being
played in the current possession. Note that this is not an "event"
so there is no need to tap Undo to change the defense type.
Simply tap the Defense button again at any time during the
same possession and select the correct type.
When the end of a possession is reached (either by a goal or turnover)
UltiStats will check if the defense type has already been entered.
If so it will continue on to the next possession. If not the controls
automatically pop up to force the entry of the defense type for that
possession. This is worth repeating: when the defense type selection
automatically appears then UltiStats is asking for the defense played
in the possession that just ended, not the new possession just
beginning.
- Menu items:
- Clock: Shows the current time, length of the current point
and the whole game, and the number of timeouts called by each team.
You can also access the clock by tapping on the team names/score in
the upper right of the main data entry screen.
- Playing Time: Shows the number of points played by each player
in the current game, total points since the overall PT counters were
last reset, and the number of points in or out in the current game.
- View Stats: Shows the statistics summary for the game so far,
not including the current point.
- Pass counter:
Available only in the count throws mode selected
in the preferences. This is for counting the number of completed passes
in each possession, without recording who threw and caught each pass.
Tap the + and - buttons to set the correct number before
entering an event that ends the possession. The hardware up/down buttons
on the PDA will also increase/decrease the count.